bergs is a 2D puzzle platformer created in Godot, focused on creating a fun prototype within the 72 hour time limit provided by the game jam.
Ludum Dare 55
This is a game created in 72 hours for Ludum Dare 55 based around the theme "summoning". Rapid iteration was the main focus on this project as the time constraint was so small.
View GitHub Repository
bergs is a 2D puzzle platformer created in Godot, focused on creating a fun prototype within the 72 hour time limit provided by the game jam.
The gameplay is made up of a simple goal - reach the end of the level. Using your ability to freeze your berg in place, and summon a new replacement berg, traverse the levels and solve the puzzles.
Summon as many bergs as you can fit on the screen, no limits!
The bergs come in different sizes, use the abilities that come with their size to access areas of the level other bergs can't.
Listen to the iconic berg sound effect whenever a berg is summoned.
Technical Implementation